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[J2ME3dmax_export_2_m3g_teapot

Description: 3DMAX导出m3g模型教程,并且带源代码和m3g文件,复制到wtk2.2的apps目录下编译运行即可,适用于JSR184下的3D手机游戏开发的入门学习.-3DMAX model derived m3g Guide, and with source code and m3g documents, wtk2.2 copy of the directory compiled apps can run, JSR184 applicable to the three D cell phone game development portal study.
Platform: | Size: 509952 | Author: gongjian | Hits:

[3D Graphicasereader

Description: 3dmax导出的ase格式的网格文件的读取代码。-3dmax export ase format grid file read code.
Platform: | Size: 10240 | Author: 刘隽宏 | Hits:

[Game Program3dsMaxExport

Description: 3dmax导出3d模型二次开发插件,可为大多数游戏所用-3dmax export 3d model of the secondary development of plug-ins can be used for most games
Platform: | Size: 579584 | Author: 雷天兆 | Hits:

[Game Engineexporter

Description: C++ 3Dmax 模型 导出插件 ,针对MAX 5-C++ 3Dmax model export plug-ins for MAX 5
Platform: | Size: 26624 | Author: | Hits:

[3D GraphicASELoader

Description: 把3dmax导出的ASE文件导入到VC中,比较通俗易懂 -3dmax export to ASE file into VC, the more user-friendly
Platform: | Size: 234496 | Author: meyou | Hits:

[3D Graphicxingzhenglou

Description: 3D建模.可以利用3D Max进行导出其他格式,再导进Java3D-3D modeling. Can be used 3D Max for export to other formats, and then guided into the Java3D
Platform: | Size: 386048 | Author: sam | Hits:

[Game EngineDSLOADER

Description: 3dmax导出3ds格式文件,然后导入到opengl,开发环境vc6.0 -3dmax export 3ds file format, and then into opengl, development environment vc6.0
Platform: | Size: 2167808 | Author: | Hits:

[Windows Developexample

Description: 在VC++界面下如何使用3dmax导出的源文件来生成3D图象。-In VC++ interface 3dmax export how to use the source file to generate 3D images.
Platform: | Size: 33236992 | Author: adu | Hits:

[OpenGL programcal3d

Description: 3dsmax导出插件cal3d,专门导出骨骼动画,以在osg中载入-3dsmax export plug-in cal3d, special exporting skeletal animation, to the inclusion in the osg
Platform: | Size: 6215680 | Author: 寇勇 | Hits:

[OtherxnaOfXfile(3Dmax)

Description: 对制作XNA中的3D模型制作进行解析,包括如何制作XNA3D动画的几种方法和导出文件的比较-XNA on the production of 3D modeling in the analysis, including how to make XNA3D animation several methods and compare the export file
Platform: | Size: 294912 | Author: benna chen | Hits:

[3D Graphic3dsmax_models-0.8

Description: 3dmax骨骼动画导出插件,可以将3DMax编辑好的动作导出为cal3d支持的模型格式,对3dmax导出插件开发和游戏开发有借鉴意义-Skeletal animation 3dmax export plug-in, the action can be edited 3DMax export cal3d support model format for 3dmax export plug-in development and game development with reference
Platform: | Size: 2048000 | Author: 决云 | Hits:

[3D Graphicmd2-import-export-3dsmax

Description: md2-import-export-3dsmax 是一个用于3Dmax中导入导出md2格式文件的插件-md2-import-export-3dsmax is used 3Dmax md2 format in the import and export plug-ins
Platform: | Size: 7168 | Author: liangdyan | Hits:

[3D Graphicms3dImportExport_ver1_1

Description: ms3dImportExport_ver1_1是用于3Dmax中导入导出ms3d格式文件的插件-ms3dImportExport_ver1_1 for 3Dmax format files in the import and export plug-ms3d
Platform: | Size: 63488 | Author: liangdyan | Hits:

[3D Graphiccal3d-animation

Description: 运用开源骨骼动画库cal3d10.0.0.10从3dmax中导出骨骼动画-The use of open source skeletal animation library cal3d10.0.0.10 export skeletal animation from 3dmax
Platform: | Size: 645120 | Author: 刘佳 | Hits:

[3D Graphicmd2export

Description: 3D Max软件制作模型导入导出md2格式的脚本-3dmax scripts for Export/Inport md2 file format
Platform: | Size: 18432 | Author: zhangbin | Hits:

[3D Graphicmoteur

Description: 这是一个3DMAX导出的JS文件 包含了一个物体-This is the the 3DMAX export JS file contains an object
Platform: | Size: 72704 | Author: chenyinghe | Hits:

[3D GraphicMyExport.rar

Description: 这是自己写的一个插件,用于3dmax,比较完整,导出max的vertex等。包括相应的程序结构,和用例,This is a plug-in to write your own, for 3dmax relatively complete export max vertex. Including program structure, and use cases
Platform: | Size: 8046592 | Author: M | Hits:

[VC/MFCXfile-outport

Description: 讲述在3Dmax中怎么导出.x文件,为DirectX使用,希望对大家有所用。-how to export Xfile in the 3D max,and use in the DriectX
Platform: | Size: 736256 | Author: 陈海全 | Hits:

[Graph DrawingReadObj

Description: 请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求 所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可 纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the import is very rough, only the texture map is BMP format, but also for obj and some requirements So HandleObj is in order to deal with the obj, the use of a very simple, directly to the 3DMAX production of obj (must be used to export, ha ha, so it is very rough) drag it to the top Texture map must be with obj, MTL is placed in a folder (so, pure in order to use the relative path, good portability)
Platform: | Size: 21372928 | Author: 尹俊 | Hits:

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